Heal at the right moment
Tap a hero for a small heal, drag a spell onto them to target it. Every spell costs mana and has a cooldown: waste it and you miss the next big hit.
New
The weekly trial is reborn!
Early development
Semi-idle pixel art RPG
Keep your party alive.
Your party fights on its own, wave after wave. You are the healer: a heal at the right moment, a shield before the blow, an interrupted incantation… and it holds one more wave.
In the browser, on computer and phone alike. No account needed. Google Play: coming soon.
No sword, no fireball: your weapons are your spells and your sense of timing.
Tap a hero for a small heal, drag a spell onto them to target it. Every spell costs mana and has a cooldown: waste it and you miss the next big hit.
Poison, stuns, bombs, marks, curses: every threat has its answer. Shamans and bosses channel big spells, to be interrupted in time.
Write your gambits, rules such as "if a hero drops below 50%, cast Greater Heal", and the party keeps fighting while you are away.
Talents, paths and ultimates, relics, weapons to fuse, companions to recruit. Then the Divine ascension: start over stronger, with a new class.
Nine zones, each with its own rule and guardian, then an endless abyss.
You start as a priest. At each Divine ascension, choose the class of your next life.
Direct heals and shields
The classic healer: Greater Heal, Renew to heal over time, Wave of Light for the whole party and Holy Shield before the blow.
From the startPrepare, then harvest
Blooms that stack on an ally, a seed that opens when things go wrong, then Burst to harvest whatever they still held.
1st ascensionOne melody, many chords
One melody at a time: the Ballad heals, the March protects, the Lullaby brings mana back. The longer it plays, the more the crescendo swells your chords.
3rd ascensionHeal by fighting
No mana: his chi comes from his own blows. In the front row, all his spells are instant, and he takes the blows meant for an ally.
5th ascensionTwo challenges, the same rules for everyone. The weekly trial ends on Sunday at 23:59 (UTC) and rewards every player by their final rank. Choose a player name in the game to appear here.
Live · updated at
Best wave · week of 21 September
Dungeon level, floors, then time · 23 September
Idle Healer is only getting started: balance, screens and texts will still change a lot, and a few bugs are surely hiding. An idea, a problem? Come and talk about it on the Discord. See the patch notes.
On a computer, an Android phone or a tablet: the game starts right away, nothing to install. The first launch downloads it (about a hundred MB), later ones are quick.
Launch the gameThe app is coming soon to Google Play. Meanwhile, install the test version (APK): download it, open it, then allow your browser to install apps if Android asks.
Download the APKThe online save keeps a copy of your games, with no account or e-mail: note your code (The tent › Online save), then get them back on another device with "Restore a game".